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Agile User Experience Design A Practitioner's Guide to by Diana Brown PDF

By Diana Brown

ISBN-10: 0124159532

ISBN-13: 9780124159532

With the ability to healthy layout into the Agile software program improvement strategies is a vital ability in todays marketplace. there are lots of methods for a UX crew to be triumphant (and fail) at being Agile. This e-book offers you the instruments you must be sure what Agile UX potential for you. It comprises sensible examples and case reviews, in addition to real-life elements to think about whereas navigating the Agile UX waters. Youll know about what contributes on your groups good fortune, and which components to contemplate while selecting the simplest course for purchasing there. After analyzing this e-book, youll have the data to enhance your software program and product improvement with Agile approaches fast and simply.

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See MacKenzie, Soukoreff, and Pal (1997) for details. 4 also shows the mappings of degrees of freedom to dimensions for other pointing devices. Column A identifies devices that sense only translation along the three axes. An example is the Owl by Pegasus Technologies, Ltd. (Tel Aviv, Israel). Column B identifies true 3D input devices, such as trackers used in virtual reality systems. Such devices sense X-, Y-, and Z-axis translation and rotation. An example is the Isotrak II by Polhemus, Inc. (Colchester, VT).

3 Scientific Foundations and Model Descriptions The two models chosen for detailed study in this chapter are Fitts’ law and Guiard’s model of bimanual skill. As we shall see, Fitts’ law falls within the scope of a predictive model, whereas Guiard’s model is an example of a descriptive model. 1 Fitts’ Law Fitts’ Law is one of the most robust and highly adopted models of human movement. The model is, arguably, the most successful of many efforts to model human behavior as an information-processing activity.

The proposition in this chapter is that the same perceptual mechanisms that enable us to perceive the world also enable us to perceive information patterns in computer displays. The approach can be called information psychophysics. Where classical psychophysics is concerned with understanding how we see light, color, and simple patterns, information psychophysics is concerned with how we can see simple information patterns (such as paths in graphs or groups of symbols) when these patterns are expressed through light, color, and simple patterns.

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Agile User Experience Design A Practitioner's Guide to Making It Work by Diana Brown


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