By Guido Rosso, Brian Monnone, Michael Kemper
As a reliable Flash clothier, you’re most likely happy with all the fundamentals that Flash has to supply. although, you’ve most likely checked out the various impressive Flash websites on the net and inspiration, "How’d they do that?" good, you’ll discover during this e-book. Flash permits clients to create a few remarkable interactive interfaces to engage with wealthy net purposes, eLearning platforms, and easy websites. during this e-book, of the main gifted Flash designers on this planet will allow you to use them successfully to create breathtaking visuals in your Flash websites. You’ll additionally find out how to reap the benefits of Flash's robust integrated vector-based drawing instruments. The authors speak about normal historical past conception, resembling web site making plans, colour conception, and data structure. They exhibit recommendations utilizing gradents, layers, lights and shadowing, 3D items, animation, and picture enhancing. suggestions are illustrated and the booklet concludes with a dialogue of usability and ultimate tweaks. there's additionally an instructional on trying out your paintings, and exporting and eventually publishing it.
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Additional info for AdvancED Flash Interface Design (Advanced Design)
Is there anything that looks out of place or seems like a mistake? ) Does it look like a professional design and is it memorable? ) 19 CHAPTER 2 Many designers succeed by seeking criticism more than praise. If you are stuck on a design for whatever reason, show it to someone on your team who knows the project and get her critique. If you don’t have that luxury, show it to anyone who will give you his opinion. Generally, if you get an “I think it’s perfect” type of reaction, disregard it and move on to the next person.
But for the foreseeable future, metaphors are a practical tool for solving design problems. Three main types of metaphors are used successfully in interface design: Tangible: These types of metaphors are usually seen on interactive elements in the form of textures, bevels, drop shadows, and so on, but they can also include using real-world bitmap textures throughout an interface. 20 CREATING USABLE AND INNOVATIVE EXPERIENCES Conceptual: These are very common in navigation as icons, such as a printer to indicate printable content or a clock to indicate a block of time.
This phenomenon may be due to the fact that using a screen to accomplish tasks is still relatively new when you compare it to something like a typewriter or printed materials. Users seem to intuitively comprehend these types of tangible cues more than flat shapes. As a result, the use of this metaphorical technique has become a convention of interface design. The book you hold in your hands is chock-full of helpful lessons for pulling off similar techniques. You can find inspiration from many types of tangible objects you interact with all the time: car dashboards, kitchen appliances, stereo receivers, cameras .
AdvancED Flash Interface Design (Advanced Design) by Guido Rosso, Brian Monnone, Michael Kemper
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